// tss is short for tileset specification
gameEngine->addTerrainPartSpecs(14, 90, 32, 128);
gameEngine->addTerrainPartInstance(100, 40, 0);
gameEngine->addTerrainPartInstance(300, 100, 0);

#include "game_engine/GameEngine.h"
void addTestTileset(GameEngine* gameEngine)
{
	gameEngine->addTerrainPartSpecs(0,0,32,32);
	gameEngine->addTerrainPartSpecs(31,0,32,32);
	gameEngine->addTerrainPartSpecs(0,32,64,32);
}
